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Ryan-Biggs

This isn't much of a post, but this little logo caught my eye this week.

Ryan-Biggs Logo

It was created for structural engineering firm Ryan-Biggs by Bryan Kahrs at id29. I always like these sort of visual puzzle logos. The letterforms are weirdly structural in a way that tickles my brain.

That is all. Go forth and weekend.

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PaulAug 14, 2009
 

St. Francis

St. Francis Hospital in Budapest sports a lovely, economical new logo.

Round out a rather light week for me at BlogLESS, look at this clever and restrained logo for St. Francis Hospital, a small church hospice in Budapest, created by Hungarian designer Robin Kosnas.

Logo for St. Francis Hospital in Budapest

The pigeon is the attribute of St. Francis and of course, open hands symbolize mercy.

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PaulFeb 13, 2009
 

Two really good, simple logos

After several fairly dense posts in a row, let's take a break and look at some clever logos.

I love this logo for Rehabilitation Hospitals of America. Playing on the well known hospital cross symbol, designer John Langdon created a witty and austere rendering of the company's tagline: "We rebuild lives, step by step by step."

Logo for Rehabilitation Hospitals of America by John Langdon
Logo for Rehabilitation Hospitals of America by John Langdon (Via)

Another clever logo that deploys a positive/negative space ambiguity to good effect is this one, for the Food Writers, by 300million.

Logo for Food Writers by 300million
Logo for Food Writers by 300million (Via)
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PaulJan 28, 2009
 

Capitalizing on Perceptual Fluency

Users of designed interfaces are operating with a degree of pre-established perceptual fluency. Here, the question is asked—and not answered—as to whether we can utilize this fluency simultaneously positively and negatively to good effect.

In the late 1870s, scientist and eugenicist Sir Francis Galton developed an image of the prototypical "face of crime" by creating composite photos of men convicted of serious offenses.

Though Galton failed to discover anything abnormal in his composite criminal faces, he did find that the resulting visages were shockingly handsome. (The middle face here is the product of 14 criminals.) Studies have since established that people find prototypical faces—those with average features—to be attractive.

Maggie Wittlin, Seed Magazine

An attractive 'average' face generated by the Face Research Lab
An attractive 'average' face generated by the Face Research Lab

Back in September, 2006, a paper published in the journal Psychological Science proposed a new explanation for this phenomenon: Prototypical faces are pleasing because they're easy for the brain to process.

"The principle finding is that you like a pattern to the extent that you classify the pattern fast," the study's author and psychologist at the University of California, San Diego Piotr Winkielman said.

On the one hand, this is pretty old-hat to anybody in the design business, and particularly anyone in the interface design business (web or otherwise).

We all learned in UI 101 that (a) a good operative definition of "usability" is that a user doesn't have to think about how to do what she's going to do, (b) that one of the best ways we can accomplish this is give them interface elements that they've already learned how to use.

On the other hand, the Gestalt Laws of Prägnanz provide us with some formal figurations that explain why our brains like puzzles.

Just as doing a bit of physical exercise, mental exercise is not only helpful to us in the long run, but can provide an "adrenaline-rush".

The Mac Logo: A simple Gestalt Figure-Ground puzzle
A simple Gestalt 'Figure-Ground' puzzle

So, obviously our designs should be created to take advantage of our user's perceptual fluency both positively (providing familiar UI components) and negatively (using Gestalt and other techniques to provide users with the endorphin-rush of solving a simple visual puzzle).

The really interesting question is whether you can do both of these things at once in a way that preserves the value of each. Now that's a design problem.

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PaulJun 30, 2008
 
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