Blogless: Blog of Design Less Better.

Posts tagged Game Design.

Four Design Ethics Links: May 25, 2011

Four Design (Ethics) Links is a review of the design- and ethics-related stories we've been reading online this week. This week: game design ethics, white hat SEO, facebook psychology, and startup web design.

1. Nevolution: This is a mental public health issue

Nevolution: This is a mental public health issue
Image credit: Daniel Neville

Daniel Neville has penned a thoughtful piece about the ethical implications of video games that manipulate us and how these mechanics are holding back the artistic potential of the medium.

...[G]ame designers are using evolutionary needs for rewards and goals to cheapen the game playing experience. If there were no golden coins to collect, or princesses to solve, would the game still be playable? [Braid designer Jonathan Blow] made a big point about comparing the simple and addictive (yet ultimately empty) rewards based system of World of Warcraft to gorging on fast food...Blow questions if game designers have been designing games to exploit the need for fitness indicators and affordances. Rewards can be like food (naturally beneficial) or like drugs (artificial stimuli and the illusion of fitness indicators), games over use the drugs because they don't understand how to make a food.

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NickMay 24, 2011
 

Evolving Beyond DRM– Part Two

How can companies prevent the general unhappiness caused by DRM and still sell games? Find out in part two of our series.

Do Nothing

When we last left off, I suggested that the solution was to do nothing. What does that mean, exactly?

What I’m saying is, forget about copy protection entirely.

DRM costs far more than it protects. It doesn’t prevent piracy—pirates are going to break it anyway. What it does is hurt paying customers, who should be cherished at all costs. After all, these are the people who are actually giving publishers money when they can get something for free. Why make things hard on the good guys? All it does is make them into the bad guys.

Yeah, sure, you say. No copy protection is just asking for people to pirate my game. How will I make any money?

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NickSep 30, 2008