Lunchbox
Minimal(ist) food makes me maximum hungry. Check out this gallery by Dan Kenneally.
A few weeks ago, the American Academy of Pediatrics declared hot dogs a potential choking hazard for young children. In this Fast Company piece, Ravi Sawhney of RKS set out to redesign hot dogs to be safe (and fun!), settling on the spring shape above.
I like the idea in the comments: just slice the dog down the middle before feeding it to your kids. That sounds like the DLB way.
The headline pretty much says it all.
At first look, it does seem to be a more appealing form design. Though I wonder if it works better because of novelty, or because it really is better than a standard form?
According to studies referenced in Scientific American, people in a bad mood may perform tasks better than those in a good mood.
Grumpy people paid closer attention to details, showed less gullibility, were less prone to errors of judgment and formed higher-quality, persuasive arguments than their happy counterparts. One study even supports the notion that those who show signs of either fear, anger, disgust or sadness—the four basic negative emotions—achieve stronger eyewitness recall while virtually eliminating the effect of misinformation.
That last part sounds like it could apply to commercials or videos to make them more effective. Other than that, while I'm glad bad moods are good for something, I'm not about to induce one just so I can be more productive...
I must admit, I don't pay much attention to sound in designs, but after this story I might.
According to the article, 83% of advertising is exclusively sight-based. To me, that spells opportunity.
After reviewing the lists of memorable sounds (I'm not going to say "addictive", as the writer suggests, that's just silly), I was surprised at how closely I associated them with their branding or with a particular product category. It may be time to flex those sound design muscles.

This piece by Shahee Ilyas tickles me in all the right ways: the sweet spot between minimalism and infoporn. Smart.

The New York Times serves up this list of rules about eating collected by food-scholar Michael Pollan. I appreciate not only the wisdom, but the presentation (albeit Flash-enabled).
A camera with a display in the front? That's so 2009.
In 2010, we have cameras that can project pictures from the front. A recent post on Click Opera describes the Nikon Coolpix S1000pj which not only takes photos, but throws them. This awesome video by the Helicopter Boys showcases the artistic possibilities.

We close with an extensive collection of hand washing sign designs compiled by RightBrainTerrain.
Until next time.
I caught James Reynolds's Far Foods, an updated design for produce packaging, on Swissmiss. I think the boarding-pass styling might be too clever visually, but I very much like the idea of prominently displaying point-of-origin, distance traveled, and resulting CO2.

Recently, I found a couple of interesting articles on the science of influencing customers' choices through graphic design. Experts in this area claim that a menu redesign can increase a restaurant's profits substantially.
The way prices are listed is very important. "This is the No. 1 thing that most restaurants get wrong"... "If all the prices are aligned on the right, then I can look down the list and order the cheapest thing." It's better to have the digits and dollar signs discreetly tagged on at the end of each food description. That way, the customer's appetite for honey-glazed pork will be whetted before he sees its cost.
--Time Magazine: The Menu Magician
Alex Moskalyuk reprises all 50 chapters of the book Yes! 50 Scientifically Proven Ways to Be Persuasive, many of which have marketing implications.
For instance:
Asking for little goes a long way. Researchers went door-to-door asking for American Cancer Society donations. Group A just asked for a donation, group B ended their spiel with “even a penny would help”. Results? 28.6% response rate for Group A vs. 50% response for Group B.
Why are people so addicted to games like Pokemon, Mafia Wars, and World of Warcraft? Gamasutra considers the appeal of item collecting and achievement hoarding.
What makes people fall for scams? Mind Hacks blog discussed a recent report which lists some obvious factors: perception of scarcity, appeals to trust and authority, inducing behavioral committment, etc.-- tactics one often sees in marketing.
Even more interesting are the findings that are counter-intuitive:
So, it's not just the ignorant or the careless who can be manipulated!
Consider the design of a package for a single piece of food. Is this practice wasteful or does this reduce waste?
Your moment of Zen for the day: