Tomine’s Facebook
Adrian Tomine is one of my favorite comic artists. Here is his take on Facebook.
Database marketing firm Drake Direct claims that Facebook represents 1 in 4 pageviews in the US. By comparison, Google gets 1 in 12 pageviews using the same dataset.
The data sounds questionable, but it made me think. These days, I probably visit Facebook at least as much as Google. I wonder how that traffic breaks down in terms of Facebook applications vs. socializing? How much of those numbers are games, for instance?
The Harvard Business Review has an excellent article about our favorite topic, design ethics. There, Umair Haque has eight interesting points. I'll paraphrase several for you below.
A very nice article, and some serious food for Monday thought.
As a follow up to their coverage of social gaming scams, Tech Crunch posted this great article on the other dark side of social games: collecting your personal data and using it to spam (and scam some more).
An excerpt:
People on Facebook won’t pay for anything. They don’t have credit cards, they don’t want credit cards, and they are not interested in shopping. But you can trick them into doing one of three things:
- Download a toolbar: It could be spyware (such as Zango) or something more legitimate, such as Webfetti or Zwinkys.
- Give up their email address: You’ve won a “free” camera or perhaps you’ve been selected as a tester for a new Macbook Pro (which you get to keep at the end of the test). Just tell us where you want us to ship it.
- Give up their phone number: You took the IQ Quiz, so give us your phone number and we’ll tell you your score. Never mind that you’ll get billed $20 a month or perhaps be tricked into inviting 10 other friends to beat your score.
It's worth a read to see what's at stake for consumers and the kinds of things that happen any time a new platform comes along without enough regulation.
Unilever, which encompasses dozens of popular brands such as Lipton, Bertolli, and Slim-Fast, fired the ad agency representing Peperami (British Slim Jims) and replaced it with what it calls a crowdsourcing solution.
But while most crowdsourcing involves leveraging the collective intelligence of a group for mutual benefit, Unilever marketed the call for ad ideas to professional ad agencies only. Moreover, they are offering a $10,000 bounty to the winning idea. Sound familiar? It's the classic spec work pitch.
Advertising Age called them on it:
Crowdsourcing at its core is about mass collaboration. Unilever's move, on the other hand, is nothing of the sort. Unilever is looking for no collaboration here. What it is looking for is to get lots of high-quality creative ideas at a significantly lower price. End of story.
UPDATE: There appears to be a whole section on NO!SPEC regarding unethical crowdsourcing practices!
This piece is a really nice article by about the value (pro and con) of Facebook for non-profit organizations.
We talk a good game about restraint around here, often with regards to features or aesthetics. Restraint means to hold something back, to hold in those impulses for more, and eliminate excesses that might get in the way of user experience. But what about excessive customers?
It’s a problem we’d all like to have, right? But today, I’m going to pose a serious question: Are less customers better than more?
What started me thinking about this was my experience with the Dungeons & Dragons Facebook application. The game was minimalist, but addictive. So addictive, in fact, that the servers were slammed almost immediately.
All weekend long, my page requests kept coming back lost, but I persisted. It was annoying, but it didn’t keep me from leveling up my character. By Monday, the application had so much traffic that it was completely unresponsive and was taken offline.
When the servers recovered, the news came that the databases had crashed and everyone’s characters were lost. My halfling rogue was dead and no Resurrection spell could bring him back.
Now, I’ll put up with a lot for something that is free and fun, but after losing all my progress I decided I just didn’t want to play anymore. The spell was broken. They’d lost me for good.
I was doing some work this afternoon and procrastinated with some Facebook maintenance which involved reloading the site several times over the span of a few minutes in order to view my profile changes.
Imagine my utter shock when this ad was served up and would not leave my newsfeed:
Facebook, like AdSense and many other websites, uses contextual elements (favorite TV shows in your profile, for example) to serve up targeted advertising.
The ad in question is most likely just an unfortunate coincidence, but for a moment I thought I had been observed, morally judged for my behavior, and then given a sales pitch.
(In other words, I probably had a glimpse of the future.)