Blogless: Blog of Design Less Better.

Posts tagged Blender.

3D at DLB – Part Two

Two weeks ago, I described how DLB uses 3D modeling to give its projects that extra-special sauce. Today, I’m going to take you back into the kitchen and show you how it’s done.

Before things get rolling, I should say that I’m only going to provide a 1,000 ft. view of our process. This is for two reasons: 1.) every project is different, so the best I can do is provide a summary of the steps we take, and 2.) this needs to fit into a digestible blog post, so I can’t be too verbose with my details (lest I venture into QED territory). If there is enough demand, in the future I can write up something more in-depth.

In general, there are four steps to generating a graphic from a 3D object the DLB way:
1. get a model, 2. render the model, 3. vectorize the rendering, 4. style the graphic.

We’ll cover steps 1 and 2 today and finish off 3 and 4 in future posts.

These icons link to social bookmarking sites where readers can share and discover new web pages.
NickJul 4, 2008