Sweat the Small Stuff
Expounding a bit more on the problem of lost hardware, DLB posits that a user experience is only as good its smallest element.
On Monday, Paul wrote about the common nuisance of a missing bolt in a piece of self-assembled furniture. He argued that to cut costs, companies often give their customers only the minimal amount of fasteners needed to do the job. If there is any screw-up (no pun intended) and a piece gets left out, there is no room for error. Paul suggested that an ethical and cost-effective solution would be to just add a few extra pieces in the bag, as the cost of a few bolts would more than outweigh the cost of customer frustration and the resources spent correcting the error.
It seems to me that another reason why companies make mistakes like this is not merely because of cost, but simply because they don’t care that much about little things like nuts and bolts. A cracked or missing shelf gets most of the attention because it is easy to spot and expensive to replace, but a cheap bit of metal in a bag goes unnoticed.
Doing the right thing starts with the smallest thing. It doesn’t take much to ruin an experience. It’s happened to all of us, at one time or another: an expensive stereo with a remote that doesn’t come with batteries; a fancy bed-and-breakfast with no shampoo in the shower; no pickle with your sandwich. If that little thing was there as it should be, you’d probably never notice, but when it’s missing, the whole design gestalt can be compromised.
Step one, then, is not to overlook the nuts and bolts. No hardware, no bookshelf.
Step two is to ask: what’s your system for making sure the nuts and bolts are always there? And, if they’re missing, how quickly can that mistake be fixed?
I like Paul’s simple solution of adding more hardware, but for something that critical, there has to be a backup plan. Are there clear instructions on what to do if pieces go missing? Is it easy for the customer to ask for them? How quickly can they be replaced? Make it right; get the user experience back on track.
For your homework, take a step back from the big things for a moment and look at the small stuff in your user experience. What little pieces have to be there to ensure that it is complete? Now, what kind of support system do you have in place to make sure they are where they need to be? Sweat the small stuff.
| Tagged with: | Customer Service, Design Ethics, The Simpsons, User Experience, White Hat Design |
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Comments on this post
1.
There’s something worse than neglecting the nuts and bolts because of shortsighted, beancounter-ish ineptitude, and that’s *maliciously* leaving out the extras to squeeze the customer for every nickel.
Apple is incapable of leaving a single dollar on the table. With every new product, they change the connectors and don’t include adapters. They make it so the latest iPod or iPhone doesn’t work with *the previous version’s* docks, cables, and car chargers.
It’s infuriating, but I tolerate it because using hardware and software *not* designed by Apple would be even more painful than coughing up cable adapter money.
2.
Hey Nathan. Thanks for commenting!
I touch on Apple a bit in tomorrow’s post. I don’t address their motivation for doing so, but I do call attention to the general crumminess of their proprietary accessory policy.
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