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Branding lessons from Super Smash Bros. Brawl

Super Smash Brothers Brawl is Nintendo’s branding coup de grâce, if not the defining moment in the history of game-as-branding-strategy.

I was over at a friend's house last night, doing design research (read: drinking bourbon and playing video games), and found myself momentarily distracted from my pleasant Kentucky-style buzz by the jaw-dropping visual assault Super Smash Bros. Brawl for the Nintendo Wii.

Screen capture from SSBB
Nintendo draws on its deep stable of characters to create a tightly branded interactive experience.

O! Insidious Nostalgia

Super Smash Bros. Brawl is a branding tour de force. Level designers Kazuhire Irie, Takeshi Suzuki, and Kou Arai have situated the game as a living history of the Nintendo product line, adopting a wide range of design styles to recreate elements of Nintendo's extensive mythology in a way that allows the player to simultaneously:

  1. indulge in the thrill of recognition
  2. have an enormous amount of fun game-playing
  3. be spoon-fed nostalgia for the commercial products of yesteryear, or else feel an immense need to play catch-up ("Why would they have a level from Earthbound? I never played that.") as part of a not-so-subtle upsell. All the original games are available for $4-5 directly from your Wii.
Screen capture from SSBB
Visually meshing the old with the new, you can see the living history of 30 years of Nintendo.

These three things in combination provide an almost narcotic Gestalt effect that all branding and identity designers could learn something from. It's branded fun.

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PaulMay 5, 2008
 

Make snowflake designs from your family’s names

More internally cohesive than a macaroni picture and more personal than an engraved pen set, the Design Less Better Snowflake Generator is win-win.

December is gift-giving time, and if you're not very organized indeed, late November/early December threatens to be characterized not by a pleasant anticipation of quality-time-to-come and a much-needed respite from work and research, but instead by a certain existential dread, or at least a rather more ontic version, most often directed at visions of the mall parking lot.

Being the vigilant (and vigilante) designers we are, Design less better organized in November under the auspices of creating some generative art for the holidays. We especially liked Jer Thorp’s idea of using letterforms as elements in a snowflake, but we wanted to personalize the results. In what even now we have to admit was a brilliant intuitive leap, we thought, "why not use the names of our loved ones? Then we can give them to our loved ones instead of going to the mall."

Once we knew we were making these as gifts, we decided we would digitally fabricate ornaments from our designs. This threw a structural requirement on top of the aesthetic one, but, remembering the mall, we plunged bravely forward.

A detail from a generated snowflake.
A detail from a generated snowflake.
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DLBDec 12, 2007
 

Zen and the Art of Labeling Red Bull

Your moment of (Duchampian) Zen for the day — Sometimes the best solution is: “there is no solution”.

I was on campus today taking care of some business and I had occasion to indulge myself with a Red Bull. While I stood there drinking, I started to think about which direction the label was facing. I could say I did this because I’m a designer and I’m always thinking of such things, but the truth is that I was concerned with how I looked holding that can in my hand—I’m narcissistic like that. I mean, this is an expensive soft drink; movie stars drink Red Bull. So can people tell that I’m drinking it? Do I look cool?

In this case, the answer was no. The label was facing me, so people were getting an eyeful of Nutrition Facts. I thought to myself, “what a wasted opportunity”. But as I began to think about it, the problem was more complex than I’d first thought. It's a narrow can. There's only enough room for a label on one side. So which is more important? Having the label face the customer so it builds association from the shelf to the first drink? Or facing the label outward, to advertise to others that someone is drinking the brand? I think it’s a tough choice. Fish or cut bait, right?

As I quaffed my caffeinated corn syrup, I turned this problem over in my head, but I couldn’t come up with a solution that would satisfy both goals. Everything I thought of was too complicated. When I came back to the refrigerated case for more “research”, I stumbled upon a profound solution, Zen-like in its perfection.

Do nothing.

What I noticed, as I looked over the cans, is that the placement of the mouth is completely random. I assume this is just a quirk of the manufacturing process. On average, the label will face out half of the time and face the drinker half of the time. Pretty elegant, I must say.

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NickSep 27, 2007
 
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